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The research on Silo has been inspired by perspectives and techniques from interaction design and human-computer interaction, as well as CSCL and mobile learning. We have designed and implemented the authoring tool and a mobile application for location-based games and experiences. The tools have been tested and analyzed in field trials and gone through several iterations of design and evaluation. Our research interest has been particularly concerned with how the technology is actually used in realistic situations and how the technology feature in the interaction of the participants. Video analysis and interaction analysis have been the main perspective and methods in the analytic and empirical work. We have also addressed and given examples of how the technology can be integrated into a school setting through the design and analysis of learning scenarios.


The Practical Accomplishment of Location-Based Game-Play: Design and Analysis of Mobile Collaborative Gaming
Location-based games are believed to be one promising way to exploit the educational potential of mobile technology. In such games, the physical and cultural surroundings become an integrate part of a game space and provide a way to tie content to a game activity and create immersive learning experiences. To explore the properties of such games, and how they are played out in practice we have designed, deployed and analysed a location-based game for learning history embedded in a pedagogical scenario based on collaborative mobile learning. In the video-based, detailed analysis of actual game-play, we study the practical accomplishment of a collaborative gaming activity with mobile technology. In focus are how the participants make use of the resources available in the game space and how these resources, including the historical narrative, feature in the participants’ practical accomplishment of the game. In the analysis we identify a number of implications for design of location-based games.
International Journal of Mobile Human Computer Interaction. 6: 32-50. doi: 10.4018/ijmhci.2014070103
2014
Authors
Frode Guribye , Jo Dugstad Wake , Barbara Wasson
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Mobile, location-based games for learning. Developing, deploying and evaluating mobile game technology in education
Recent developments in mobile technology have facilitated the emergence of a vast number of games to be played on mobile phones. Several mobile games have also been developed with the explicit purpose of being used for learning. Studies of the educational practices related to these mobile games are not extensively available, however. The main aim for this research was to explore how mobile, location-based games can be used to facilitate teaching and learning practices within education.
Doctoral thesis. Department of Information Science and Media Studies, Universitety of Bergen).
2013
Authors
Jo Wake
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Evaluering av forfatterverktøy for lokasjonsbaserte spill
Oppgaven tar for seg evaluering av forfatterverktøy og plattformer for lokasjonsbaserte spill ved å portere det lokasjonsbaserte mobile spillet Premierløitnant Bielke (PB) til to nye plattformer for lokasjonsbaserte mobile spill. Jeg har tatt for meg plattformene ARIS (Augmented Reality and Interactive Storytelling) og 7sce- nes. PB er utviklet av forskergruppen Interaction research ved UIB. PB har i en tidligere versjon kjørt under Symbian S-60 operativsystemet og består av tekstlig informasjon samt små bildeikoner. Spillet er utviktet ved hjelp av et designgrense- snitt og serverløsning kalt SILO. De to nye versjonene kjører på operativsystemene Apple iOS (7scenes og ARIS) og Android (7scenes). Jeg benytter designforsking ba- sert på etnografiske metoder, brukertesting og videoopptak.
[Evaluation of authoring tools for location-based games.] Master thesis, Department of Information Science and Media Studies, University of Bergen.
2013
Authors
Kjetil Vedelden Heitmann
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Supporting creativity in teaching and learning of history through small-group production of mobile, location-based games
While much attention in research on computer games is about how they support learning processes, relatively little attention has been directed at how students themselves can create learning games for each other. The present study investigates how students are able to create mobile, location-based games for each other to facilitate learning of history. A learning scenario designed in collaboration with a history teacher, has groups of students create a game, play another group‟s game and create a digital media product about what they learned by playing the game. Qualitative methods, namely video, observation and interviews, were used to gather data from a field trial of the scenario. Based on initial analysis and some initial observations, which are presented in this paper, we are convinced that this is a motivating and rich way to learn and is a promising approach worthy of further study.
In Proceedings of mLearn 2011. 10th World Conference on Mobile and Contextual Learning, China, 18-21 October 2011, (pp. 180–188).
2011
Authors
Jo Dugstad Wake , Barbara Wasson
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A Mobile Game for Teaching and Learning History.
Developments in mobile phone technology, together with an increased research interest in utilizing computer games to facilitate teaching and learning, are an important catalyst for the emergence of the area of mobile, location-based computer games in schools. This article describes both the design process and an evaluation of Premierløytnant Bielke, a mobile, location-based game for teaching and learning history using mobile phones. We argue that by using the surroundings and milieu that are local to the students in a playful context, we can support the construction of meaning related to the subject of history in a way that is both engaging and worthwhile.
International Journal of Mobile and Blended Learning, 1(4), 12–28.
2009
Authors
Jo Dugstad Wake , Rune Baggetun
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